約 6,297,615 件
https://w.atwiki.jp/keroro00innovator/pages/4583.html
CAROLE&TUESDAY VOCAL COLLECTION Vol.2 CAROLE&TUESDAY VOCAL COLLECTION Vol.2 アーティスト キャロル(Nai Br.XX)&チューズデイ(Celeina Ann) 発売日 2019年10月30日 レーベル フライングドッグ デイリー最高順位 3位(2019年10月30日) 週間最高順位 3位(2019年11月5日) 初動売上 4702 累計売上 5959 収録内容 曲名 タイアップ 視聴 1 CAROLE&TUESDAY VOCAL COLLECTION Vol.2 キャロル&チューズデイ 劇中歌 2 Breathe Again 3 Army Of Two 4 Miserere mei, Deus 5 All I See 6 Give You The World 7 Give You The World C&T ver. 8 Day By Day 9 Threads 10 Take Me Now 11 LIGHTS GO OUT 12 Message in the Wind 13 Beautiful Breakdown 14 Lay It All On Me 15 After the fire 16 After the fire Mars Grammy Scene 17 Endless 18 The Tower 19 Mother ランキング 週 月日 順位 変動 週/月間枚数 累計枚数 1 11/5 3 4702 4702 2019年10月 11 新 4702 4702 2 11/12 12 ↓ 758 5460 3 11/19 ↓ 292 5752 4 11/26 ↓ 207 5959 関連CD CAROLE&TUESDAY VOCAL COLLECTION Vol.1
https://w.atwiki.jp/touhoukashi/pages/2411.html
【登録タグ NAGI み 小峠 舞 少女が見た日本の原風景 曲 舞音KAGURA】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/5976.html
【登録タグ H Nana Takahashi SOUND HOLIC シンデレラケージ ~ Kagome-Kagome 曲 狂気の瞳 ~ Invisible Full Moon 鈴仙 -REISEN-】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/touhoukashi/pages/4733.html
【登録タグ BlazeOut C EastNewSound 亡き王女の為のセプテット 曲 葉月ゆら】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); } rt { font-family Arial, Verdana, Helvetica, sans-serif; } /** Main table styling **/ #trackinfo, #lyrics { font-family Noto Sans JP , sans-serif; font-weight 350; } .track_number { font-family Rockwell; font-weight bold; } .track_number after { content . ; } #track_args, .amp_text { display none; } #trackinfo { position relative; float right; margin 0 0 1em 1em; padding 0.3em; width 320px; border-collapse separate; border-radius 5px; border-spacing 0; background-color #F9F9F9; font-size 90%; line-height 1.4em; } #trackinfo th { white-space nowrap; } #trackinfo th, #trackinfo td { border none !important; } #trackinfo thead th { background-color #D8D8D8; box-shadow 0 -3px #F9F9F9 inset; padding 4px 2.5em 7px; white-space normal; font-size 120%; text-align center; } .trackrow { background-color #F0F0F0; box-shadow 0 2px #F9F9F9 inset, 0 -2px #F9F9F9 inset; } #trackinfo td ul { margin 0; padding 0; list-style none; } #trackinfo li { line-height 16px; } #trackinfo li nth-of-type(n+2) { margin-top 6px; } #trackinfo dl { margin 0; } #trackinfo dt { font-size small; font-weight bold; } #trackinfo dd { margin-left 1.2em; } #trackinfo dd + dt { margin-top .5em; } #trackinfo_help { position absolute; top 3px; right 8px; font-size 80%; } /** Media styling **/ #trackinfo .media th { background-color #D8D8D8; padding 4px 0; font-size 95%; text-align center; } .media td { padding 0 2px; } .media iframe nth-of-type(n+2) { margin-top 0.3em; } .youtube + .nicovideo, .youtube + .soundcloud, .nicovideo + .soundcloud { margin-top 0.75em; } .media_section { display flex; align-items center; text-align center; } .media_section before, .media_section after { display block; flex-grow 1; content ; height 1px; } .media_section before { margin-right 0.5em; background linear-gradient(-90deg, #888, transparent); } .media_section after { margin-left 0.5em; background linear-gradient(90deg, #888, transparent); } .media_notice { color firebrick; font-size 77.5%; } /** Around track styling **/ .next-track { float right; } /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; const rPagename = /(?=^|.*
https://w.atwiki.jp/deadspace_3/pages/79.html
Chapter 4 "History s Ember" エレベーター内~Tentacle遭遇 連絡管 パズル扉 提督室 シャトルの在処 Serrano博士のプレゼン資料 Markerについて Ellieと合流 Nortonからの通信 謎の通信 C.M.S. Greely - 暗号解読方法の捜索 C.M.S. Brusilov エレベーター内~Tentacle遭遇 Ellie Isaac, I m sorry about that. There is so much going on... Isaac、ごめんなさい。いろいろあってね... Isaac So, Norton, huh? I mean that was quick. で、Nortonか?ずいぶん手の早いことで。 Ellie The world is ending, and all you can think about is us. 世界が終わりかけてるってのに、あなたはそれしか考えられないのね。 Isaac Damn right! I never gave up on you. その通りさ!君のことは全然諦めてないぜ。 Ellie No, you gave up on the world. 違うわ、あなたは世界に見切りをつけたのよ。 Isaac hey, I paid my dues! Or don t you think I m fucked up enough already? おい、俺はやれるだけやったんだ!それとも、まだ俺はメタクソにされ足りないとでも? Ellie Isaac, this is do or die! We re stuck without your help! Are you with me? Isaac、これは立ち向かうか死ぬかなの!あなたなしでは私たちはもうどんづまり!手伝ってくれる? Isaac Doesn t look like I have a choice. 選択の余地はなさそうだな。 Isaac Perfect! Now what? 素晴らしいね!今度は何だ? Isaac What?! Oh fuck. 何?!クソッ。 連絡管 Carver Isaac, this is Carver. We re all secure here. Isaac、こちらCarver。こっちは無事だ。 Isaac How are the others? 他の連中は? Carver They ll live. I ll meet you at the Admiral s Quarters. Don t leave me waiting. 生きてるよ。提督室で会おう。あんまり待たせるなよ。 パズル扉 ? Hey Isaac! Am I going to stand here all day? おい、Isaac! おれはここに一日中立ってなきゃいけないのか? Isaac Hang on! I ll be there soon. 待ってろ! すぐ行く。 ? Hey, if you re embarrassed to ask for directions, just follow your waypoint. おい、もしどう行けばいいのか聞くのが恥ずかしいんなら、自分の waypoint 使うんだな。 提督室 Isaac Oh my god... なんてこった... Carver Ellie, Carver. We ve reached the Admiral s quarters. Isaac s... hey, Isaac! Ellie、Carverだ。提督室に着いた。Isaacは...おい、Isaac! Ellie Isaac? Carver, what s going on? Isaac?Carver、どうしたの? Carver Isaac! Hey! HEY! Isaac!おい!おい! Ellie What is it? What s going on? どうしたの?何が起こってるの? Isaac Nothing, nothing. Everything s fine, everything s... fine. Ellie, the Admiral was obsessed with making a key... なんでもない、なんでもない。大丈夫...大丈夫だ。Ellie、提督は鍵を作るって考えに取り憑かれていた… Ellie A key to what? 何の鍵よ? Carver Hey! A key to what?! おい!何の鍵だ?! Isaac Some sort of alien device. A machine. I think that she believed that it controlled the markers? 異星人の装置か何か。machine。彼女はそいつがMarkerを操っていると信じていた? Ellie Oh my god! なんてこと! Isaac She wanted to turn it off. She wrote that over and over again, like a mantra. スイッチを切ろうとしていた。何回も何回も書いてる、まるでマントラだ。 Ellie Or instructions! This is exactly what we ve been looking for! This isn t just some random planet, Isaac. They found the source! The Marker home world! もしくは指示よ!これこそ探してきたものだわ!この星はその辺のどこにでもある惑星じゃないのよ、Isaac。彼らは根源を見つけたのよ!Markerの本拠地を! Carver You have got to be shitting me. 冗談キツいぜ。 Isaac Marker home world... Markerの本拠地... Ellie Alright, let s regroup in the control room - we can plan our next move from there! よし、コントロールルームで合流よ - 今後の動きについて話し合いましょう! Carver Clarke, shake it off! Let s go! Clarke! Clarke、頭を切り換えろ!行くぞ!Clarke! シャトルの在処 Buckell Buckell here. We ve tracked down a scrapped transport shuttle called the Crozier. Buckellだ。Crozierとかいう、廃棄されたシャトルを見つけたぞ。 Ellie If we can get it space-worthy again, we can use it to reach the planet s surface. 修理できたら、惑星に着陸するのに使えるわね。 Norton No chance. We find this shuttle, then we re getting the hell out of here. 駄目だ。シャトルを見つけて、ここからとっとと脱出するんだ。 Ellie Damnit, Robert, if we don t stop the Markers, there won t be anything to go buck to! もう、Robert、Markerを止めなかったら、戻る所なんてなくなるのよ! Isaac Either way, it looks like the shuttle is our only shot. Where is it? どのみち、シャトルを探すしかないようだな。どこにある? Buckell In the biggest ship of the fleet - the Terra Nova . But it s a long walk. 艦隊中最大の船 - Terra Novaに。だが、えらく遠いな。 Santos Well, they must have had some way to travel between ships. 艦を行き来する手段が何かあったはずよね。 Buckell If there s a way, we ll find it. 方法があるなら、見つけてみせるさ。 Serrano博士のプレゼン資料 Markerについて Serrano Good afternoon, General. Admiral Graves asked me to prepare this information for you. When the Black Marker was exhumed on the Earth in 2214, it defied our understanding of science. It appeared to generate limitless energy - a trait of obvious importance in our resource-strapped times. There was an effort to replicate the Marker, hoping to understand its technology, thereby acquiring limitless energy for ourselves. Imagine our surprise when we learned they are not sources of energy but receivers of it, via carrier wave from somewhere deep in space. Triangulating this "Marker Signal", revealed a previously undetected planet, now known as Tau Volantis. We hope to find the source of this signal, and finally harness that energy for ourselves. And if this works, it could mean a better future - for all of us. General, thank you for your time. こんにちは、将軍。Graves提督から、あなたに知識を与えておくようにと言われましてな。 2214年、地球でBlackMarkerが発掘された時、我々の科学ではそれを理解する事ができませんでした。まるで無限にエネルギーを生み出しているようで - その特性は、我々の資源が枯渇した世界において、明白に重要なものでした。そのテクノロジーを理解し、それによって無限のエネルギーを手に入れるべく、Markerを複製しようという試みも行われました。想像してみてください、それがエネルギーの源ではなく、深宇宙のどこかから搬送波の形で送られてくるエネルギーの受信機にすぎない、と知った時の驚きたるや!この「Marker信号」を三角測量することによって、今ではTau Volantisの名で知られる未知の惑星の存在が明らかになりました。この信号の源を発見し、エネルギーの手綱を握ることが望まれています。もし為し得たならば、それは我々皆のより良い未来を約束してくれるでしょう。 ご静聴ありがとうございました、将軍。 Ellieと合流 Ellie Isaac, there you are! やっとお出ましね、Isaac! Isaac Where is everyone? みんなはどこに? Norton Finding a way off this wreck. Santos, tell him what we found. この難破船から逃げる方法を探している。Santos、見つけたものを教えてやれ。 Santos Of course! We found a little maintenance craft, a "Skip". It doesn t go very far or very fast... But it will take you to the outermost ships. Here, I m sending you the coordinates. もちろん!"Skip"なる小型修理艇を発見したわ。速くもないし、遠くには行けないけど...少なくとも、艦隊の中を行き来するには十分ね。はい、座標をそちらに送ったわ。 Norton Now let s get the shuttle so we can head home already. それでは、シャトルに向かうとしよう。早い所帰還できるようにな。 Ellie Robert! We are not going home - Robert!帰還なんて - Isaac Hey hey! We ll get the shuttle first then decide what to go with it. I m heading out to take a look at this "Skip". おいおい!どこに向かうかはシャトルを手に入れてから決めようじゃないか。"Skip"がどんなものだか見てくるよ。 Nortonからの通信 Norton Isaac, Norton here. Isaac、Nortonだ。 Isaac Why are you contacting me on a private channel? なぜ個人用回線で連絡を? Norton Because I need to know if you re on my side. 君が味方かどうか確かめなくてはいけないのでな。 Isaac We re taking sides now? 敵味方があるのか? Norton I know you two had a "thing" but she s mine now. And I love her too much to let her do this. 君たちに色々あったのは知っている、が、今は彼女は私のものだ。彼女を愛している、とてもこんなことをやらせておくわけにはいかない。 Isaac If she s right and this is the Marker home world, maybe there s a chance of stopping this. 彼女が正しかったら、ここがMarkerの本拠地なら、この馬鹿騒ぎを止められるかもしれないんだぞ。 Norton Look. Look, we both know how this is going to end. If they found a way to stop the Markers 200 years ago, don t you think we d all be safe by now? It doesn t add up! Oh, I get it, I get it, you think you and her... Yeah, well, forget it! She s over you, alright? 聞け、聞けよ、これからどうなるか分かってるな。200年前に連中がMarkerを止める術を見つけていたなら、今頃我々は平和に暮らしていたはずだと思わないか?筋が通らないだろう! ああ、なるほどなるほど、君は彼女とヨリを... ふん、よろしい、忘れてくれ!彼女はもう君のことなんて忘れてしまったよ、わかったか? 謎の通信 Radio Transmission begin... Papa Sierra... Papa Sierra... 送信開始... Papa Sierra... Papa sierra... Isaac Do you guys hear this? My RIG s picking up some kind of looping message. 今の聞いてるか?RIGがループ通信のようなものを拾ってる。 Santos It sounds encrypted. It s coming from the research vessel CMS Greely. This could be really important! 暗号化されてるようね。調査艦CMS Greelyから発信されてる。とても重要なものかも! Isaac If I get a chance, I ll check into it, Santos. Isaac out. チャンスがあったら調べに行くよ、Santos。アウト。 C.M.S. Greely - 暗号解読方法の捜索 Optional Mission C.M.S. Greelyを参照のこと。 C.M.S. Brusilov Co-op Mission C.M.S. Brusilovを参照のこと。
https://w.atwiki.jp/bemani2dp/pages/4297.html
GENRE TITLE ARTIST bpm notes CLEAR RATE ABDUCTION BEAT DREAM OF SPACE UFO ABDUCTION BEMANI Sound Team "謎の宇宙人スペースX" 140 1393 m%(yyyy/mm/dd) 攻略・コメント 左右に色んな形の階段が来るので中々良譜面だと思う bpmも遅いのでしっかり押すことを意識するといいかも 難易度としては11.4~6くらい? -- 名無しさん (2021-10-16 21 03 33) 超青少年DPAを☆11にしました的譜面。両乱も交えて実力UPを図っていこう -- 名無しさん (2021-10-17 16 01 34) 譜面は上に書かれてる通りでまんま☆11版超青少年。フルコン易なので上級者は狙ってみよう -- 名無しさん (2021-10-18 01 15 04) 名前 コメント
https://w.atwiki.jp/kusataro/pages/77.html
GAME WATCH COLLECTION2 2009/02/08 GAME&WATCH COLLECTIONと同じく、 各ゲームでスコア100以上出しました。 得点ゲームだからこれでクリア^^ ※総評は後日
https://w.atwiki.jp/xbox360score/pages/1662.html
Victorious Time to Shine 項目数 42 総ポイント 1000 難易度 ★☆☆☆☆ Kinect 専用。 北米リージョンフリー コンプまで4~5時間程度。Singの項目があるが歌う必要は一切ない。 Class Dismissed Complete "You re the Reason" - Acting 10 Andre s got nothing on you! Complete "You re the Reason" - Music 10 Hitting the High Notes Complete "You re the Reason" - Singing 10 Strut Your Stuff Complete "You re the Reason" - Dance 10 Make it Shine Complete "You re the Reason" - Music Video 10 Rising Actor Complete all Acting Performances 25 Rock and Roll Complete all Music Performances 25 Lead Vocals Complete all Singing Performances 25 Sweet Moves Complete all Dancing Performances 25 Video Star Complete all Music Video Performances 25 I m Having Visions Fully evolve Sikowitz s classroom 15 How Romantic! Fully evolve Maestro s Restaurant 15 Totally Rad Fully evolve the Hollywood Arts locker hall 15 Ticket to Ride Fully evolve the carnival 15 CHICAGOOO Fully evolve the Blackbox Theater 15 Mystery Meat Fully evolve the Asphalt Cafe 15 Sell Out Crowd Fully evolve Karaoke Doki 15 A-list Actor Complete all Acting Performances with all Gold Stars 25 Super Star Complete all Music Performances with all Gold Stars 25 Golden Voice Complete all Singing Performances with all Gold Stars 25 Mega Talent Complete all Dancing Performances with all Gold Stars 25 Victorious Complete all Performances with Gold Stars 50 Welcome to Hollywood Arts Create your character 10 Fashionista Change clothes for the first time 10 Heads Up Collect all the head items 15 Ohhh Pretty! Collect all the upper body outfits 35 How Do I Look? Collect all the leg outfits 35 Never Enough Shoes Collect all the shoes 35 Closet Expansion Collect all wardrobe items 60 Bird Scene Complete an Acting Performance without missing a pose 50 Disco Forever! Finish a Music Video Performance and trigger all cues 50 Perfectionist Complete any Performance with 1,000,000 points 90 Ready, Set, Act! Play a game of Multiplayer Competitive Acting 15 Pose Warriors Play a game of Multiplayer Co-op Acting 15 Dueling Banjos Play a game of Multiplayer Competitive Music 15 Perfect Harmony Play a game of Multiplayer Co-op Music 15 Dance Off Play a game of Multiplayer Competitive Dance 15 Synchronized Dance Play a game of Multiplayer Co-op Dance 15 秘密の実績 The Slap! A cast member showed you their video of you! 10 You Go, Dude! Selected the male character 10 5 Alive Finished "I Want You Back" 10 Show Off... Scored a Gold Star in any Dance Performance without using the Helper Wheel 60 ■実績解除概要 全7曲x各5項目+エンディング曲。ダンスなどの判定は甘く全体的に低難易度。 各項目をゴールドスターを取りつつ進行する。ゴールドスターは60万点。 Singはテレビやモニタの音量を調整しKinectに認識させれば容易。 Music Videoは点数不問なので完了まで立ってればOK。 Perfectionist SingでKinectにゲーム自身の音を聞かせれば簡単。 "Fully evolve" x7 各曲のMusic Videoをアンロックしたら解除。 5 Alive Creditsで流れる曲をクリア。 Show Off... Option で Helper Wheel を消した状態でDanceでゴールド獲得。 Bird Scene ACTの項目で100%で解除。6曲目のAll I Want Is Everythingが容易。 ■ローカルマルチ実績について 2プレイヤーモードにて6項目を1曲ずつやればそれぞれ解除される。点数不問。 協力者が居なければハンガー+シャツで誤認識させることにより2プレイヤーを生成でき、解除できる。 2プレイヤーが空間に居なければゲームがポーズ画面になってしまうので椅子などで固定したほうがいい。 左手で持ってもいいが多少疲れるのでお勧めしない。
https://w.atwiki.jp/touhoukashi/pages/5026.html
【登録タグ D めらみぽっぷ 凋叶棕 曲 東方幻奏響UROBOROS弐 ~fAIRYtAILoVERdRIVE~ 禁じざるをえない遊戯】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; } .not_in_card { border-bottom dashed 1px #D0D0D0; } .tooltip { display flex; visibility hidden; position absolute; top -42.5px; left 0; width 275px; min-height 20px; max-height 100px; padding 10px; border-radius 5px; background-color #555; align-items center; color #FFF; font-size 85%; line-height 20px; text-align center; white-space nowrap; opacity 0; transition 0.7s; -webkit-user-select none; -moz-user-select none; -ms-user-select none; user-select none; } .inaudible .tooltip { top -68.5px; } span hover + .tooltip { visibility visible; top -47.5px; opacity 0.8; transition 0.3s; } .inaudible span hover + .tooltip { top -73.5px; } .not_in_card span.hide { top -42.5px; opacity 0; transition 0.7s; } .inaudible .img { display inline-block; width 3.45em; height 1.25em; margin-right 4px; margin-bottom -3.5px; margin-left 4px; background-image url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2971/7/Inaudible.png); background-size contain; background-repeat no-repeat; } .not_in_card after, .inaudible .img after { content ; 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https://w.atwiki.jp/nicoratch/pages/1146.html
概要 トークオーバー機能等を搭載したDJコントローラー。VirtualDJ 5 DJC Edition同梱。 DJConsole Rmx +スペック表・DJConsole Rmx スペック表 Cutting-edge DJ controller with built-in audio for live and studio use Audio built for DJing Mic input for talk-over Headphone output 2 stereo outputs 4 x ¼" jack mono out (+4dBu) for pro gear 4 RCA mono out (-10dBv) for standard gear 2 stereo inputs Plug mix external sources with MP3s Metal casing Aluminum plate on top Metal sheet on bottom Comfortable controls 35x25cm / 13.8"x10.7" Comfortable mixing Space for your fingers TECHNICAL SPECIFICATIONS Precise jog wheels and faders for mixing 2 JOG WHEELS Functions Emulate vinyl turntables so that turning the jog wheel moves the cursor backward or forward within music tracks to select the cue point where playback will start for the audience. Add effects to music playback such as instant speed up, instant slow down, and scratching. Settings Adjustable resistance makes the jog wheels more or less resistant, according to the DJ’s preference. Adjustable accuracy mix with jog wheels set at their default accuracy, or divide it by 2 or 4. Use with Scratch On/Off button changes the jog wheels’ function Fine tuning slow down or speed up playback, like when a DJ gives a record a push. Scratching makes a scratch sound, like when a DJ puts his hand on a record during playback (stopping the record’s rotation) and moves it backward and forward. 6 FADERS (SLIDERS) 1 Cross fader DJ Console Rmx plays 1 stereo music track per deck (2 stereo music tracks simultaneously). The cross fader moves between the left and right decks, allowing the DJ to adjust the mix between the 2 tracks. Setting the cross fader completely to the right means that the mix (the music the audience hears) comes 100% from the right deck the audience doesn’t hear the music played on the left deck. Setting the cross fader in the center means that the music comes 50% from the left deck and 50% from the right, and so on. 2 Pitch faders Change the pitch = change the playback speed of a track, increasing or reducing its BPM (Beats Per Minute) rate, in order to make dancing easy by setting new music tracks at the same BPM as the previous track so that dancers don’t need to change their rhythm during the transition from one track to another. Changing the pitch changes the music’s speed and tone faster means higher tone, slower means lower tone. The DJ can keep the same tone by enabling the master tempo effect before changing the pitch so that the pitch slider only changes the tempo instead of the pitch. 3 Volume faders "Deck A volume fader" controls the volume of the music played on deck A. "Deck B volume fader" controls the volume of the music played on deck B. "Main volume fader" controls the master volume. Changing the volume on deck A or deck B lets the DJ adjust transitions between the 2 decks. Rotary controls for adjusting audio EQUALIZATION 6 rotary equalization potentiometers (3 per deck Bass, Medium, and Treble) Add color to your music with customs settings Make dancing easier by enhancing the bass (the bass provides the tempo for dancing). Remix songs by boosting the mids (the mids contain the singer’s voice) on 1 track and mixing it with another track on the other deck, where you’ve cut the mids. Make transitions between 2 music tracks using bass Synchronize the 2 tracks move the pitch fader to set both tracks at the same BPM. Cut off the mids and treble on both decks, keeping only the beat of the bass. Move the cross fader from the first deck to the second, while restoring the mids and treble. 6 kill buttons (3 per deck Bass, Medium, and Treble) Push the buttons to cut off or restore the frequency band. This is a faster way to cut off or restore a frequency band than using the rotary potentiometers. GAIN 2 rotary gain potentiometers (1 per deck) Increase or decrease the level of the tracks on each deck to put the track played on left deck at the same volume as the track played on the right deck, even if they were recorded at different levels. Gain lets the DJ compensate for different levels between tracks so that the volume is the same on both tracks when the volume faders for both tracks are set to the maximum levels. When the DJ connects external sources to Deck A (left deck) or B (right deck), setting the gain makes it possible to compensate for differences in volume between external sources and computer audio files. BALANCE 1 rotary balance potentiometer Sets the balance of the main output (1-2) between the left and the right channels. HEADPHONE CONTROLS 1 rotary Monitor Select potentiometer The Monitor Select potentiometer lets the DJ select the music played on the headphone output, either Previewing (the track selected with the Cue Select buttons), or Deck A + Deck B, Or a mix of the 2 tracks, when the Monitor Select position is between these 2 settings. 2 Cue Select buttons (1 per deck) Selects the deck the DJ previews on the headphones Cue Select Deck A or Cue Select Deck B. 1 rotary Headphone volume potentiometer Sets the volume on the headphone output, whether the headphones are plugged into the top or front panel of the controller. MICROPHONE CONTROLS 1 rotary Microphone volume potentiometer Sets the volume of the microphone input. 1 Microphone On/Off button, with talk-over control Enables/mutes the microphone, and simultaneously attenuates/restores the background music level. DJ buttons for instant DJing controls BROWSER PUSH BUTTONS 4 buttons for browsing within music libraries (Up, Down, Left, Right) Up/down buttons move to the previous (Up) or next (Down) music file/directory. Left/right buttons switch the root directory (Left) or enter a directory (Right). 2 load buttons (Load Deck A, Load Deck B) Load the highlighted music track on the left deck (Load Deck A) or the right deck (Load Deck B). SOURCE BUTTONS 2 buttons Source 1 and Source 2 Replace the computer track played on Deck A with the audio source connected to inputs 1-2 when you push the "Source 1" button. Return to the computer track when you push the "Source 1" button again. Replace the computer track played on Deck B with the audio source connected to inputs 3-4 when you push the "Source 2" button. Return to the computer track when you push the "Source 2" button again. Enabling an external audio source requires adjusting the gain control for the deck in question. PITCH SETTINGS 6 buttons (3 per deck) in addition to the pitch faders Pitch Reset (1 button per deck) Gradually resets the pitch of the music to the original pitch, whatever the pitch fader position. Beat Lock (1 button per deck) In VirtualDJ 5 DJC Edition, this button switches the Master Tempo on/off. Master Tempo locks the music to its current tone, allowing the DJ to change the tempo without changing the tone. Sync (1 button per deck) = Synchronization Pushing the Sync button on a deck adjusts the speed (BPM) of the music played on the deck to the same speed (BPM) as the music played on the other deck. PLAY/PAUSE, CUE AND STOP 6 buttons (3 per deck) Play starts the music playback, pause stops it at its current position in the track. Cue places a cue point (a marker where playback should start) at the current position in the track. Stop halts playback and places the cursor at the Cue point. BACKWARD/FORWARD 4 buttons (2 per deck) Quickly move the cursor within music tracks. EFFECTS AND LOOPS BUTTONS 1 TO 6 12 buttons (6 per deck) Loop In/Loop Out buttons (Buttons 1 and 4) Loop In button places a marker at the start point of a loop, Loop Out button sets the end point of a loop. Buttons 2, 3, 5, 6 special effects buttons to apply effects such as Flanger, Beat-grid, Flipping Double and Reverse to music tracks. Audio interface tailored for DJing 4 AUDIO INPUTS 2 stereo audio inputs 2 pairs of dual RCA connectors The DJ can replace the computer audio track played on deck A with the music played on inputs 1-2, and replace the audio track on deck B with the music played on inputs 3-4. With these 2 stereo inputs, Hercules DJ Console Rmx provides hybrid mixing the DJ mixes computer audio tracks on 1 deck with the analog audio source on the other deck. The DJ can equalize the external audio source or set its volume as with a computer audio track. 2 Phono/Line switches with a ground for each phono input The DJ can set the preamp level for each stereo input to line (CD/MP3 player) or phono (turntable) level. In addition to mixing analog vinyl records, the phono/line level lets the DJ mix time-coded vinyl/CDs. Use in conjunction with 2 Source buttons (1 per deck) These buttons enable/disable the audio inputs, replacing the computer audio track on each deck. Use in conjunction with 2 gain potentiometers (1 per deck) The DJ can adjust the level of the external source to match the level of computer audio playback. 4 AUDIO OUTPUTS 4 x ¼" jack mono connectors (Outputs 1, 2, 3, 4) Play the mix at +4dBu on outputs 1-2 and the preview on outputs 3-4 with VirtualDJ 5 DJC to connect DJ Console Rmx to a PA system. 4 RCA connectors (Outputs 1, 2, 3, 4) Play the mix at -10dBv on outputs 1-2 and the preview on outputs 3-4 with VirtualDJ 5 DJC to connect DJ Console Rmx to a hi-fi system. Connect the ¼" jack outputs to a PA system to play the mix for the audience while simultaneously connecting the RCA outputs to the audio line input on another computer to broadcast the mix online. Play Deck A on outputs 1-2 and Deck B on outputs 3-4 (with VirtualDJ 5 Pro or another application) and export the mix to an external mixer. HEADPHONE OUTPUT 1 headphone output (2 stereo ¼" jack plugs, located on the top and front panels of the controller) Preview music on your headphones. Set the headphone volume using the volume potentiometer located on the top panel. Made for DJ headphones (stereo, impedance from 16 to 64 Ohms). MICROPHONE INPUT 1 microphone input (2 mono ¼" jack plugs, located on the top and front panels of the controller) Talk over the music (mix the microphone input with audio outputs 1-2) Use the microphone as a music track replace the music on Deck A with the microphone input. MINIMUM CONFIGURATION PC minimum requirements 1GHz CPU or higher / 512MB RAM MS Windows® XP / Vista / 7 (32/64-bit) / 8 (32/64-bit) Mac minimum requirements 1.5GHz CPU or higher / 512MB RAM Mac OS® 10.4 / 10.5 / 10.6 DJConsole Rmx 2 DJConsole Rmx 2 DJConsole RMX 2 Premium TR DJConsole RMX 2 Black-Gold +スペック表・DJConsole Rmx 2 DJ Audio Interface High Resolution Audio 96KHz / 24-bit in Windows (ASIO) Mac (Core Audio) Supports lower sampling rates (44.1 / 48 / 88.2 KHz) Outputs Output channels 1-2 2 balanced XLR = Master out Strong level, for public address amplifiers Balanced output = music protected from interferences in cables 2 RCA = Booth out Use = for monitor speakers, close from the DeeJay Output channels 3-4 2 stereo ¼" jack headphones outputs 2 RCA output (to connect to an external mixer) Inputs 4-channel input in RCA, to mix 2 external sources Line/Phono switches for line or phono sources Level setting (software) standard (line), boost (CDJ players) Microphone input XLR/Jack combo plug, balanced Balanced input, for the best sound with high-end microphones Also support consumer unbalanced microphones Talk-over the mix DJ Control Surface 2-deck DJ Controller 36 transport buttons 12 rotary potentiometers 8 velocity sensitive pads 5 faders 2 rotary encoders 2 jog wheels with pressure detection Transport buttons DJConsole Rmx2 transport buttons are made of A tactile switch with a short travel and a detent, A rubber cap with a smooth contact, and 22 buttons include an inner backlight showing the status. Rotary potentiometers 2 potentiometers (microphone and headphones volume) set an analogue volume (setting headphones mic preamplifiers). 10 other rotary potentiometers send an extended MIDI control (14-bit MIDI mode, compatible with standard 7-bit MIDI control). All rotary potentiometers have a rubber cap. Velocity sensitive pads Each deck has 2 sets of 4 pads, with 4 modes per pad (Loop, Effect, Sample, Cue), providing 16 controls per deck. As pads are velocity sensitive, they can send progressive commands (for example set the volume of a sample). All pads include a backlight. Faders 5 faders send an extended MIDI control (14-bit MIDI mode, compatible with standard 7-bit MIDI control). The volume and pitch faders have a rubber pad. The pitch fader has a centre detent. The cross-fader is removable (its slot fits with a Mini-Innofader®). Encoders The encoders can modulate the effects sent via the pads. The encoders have a rubber pad. Jog- wheels The jog wheels use a pressure detection to set the scratch on/off. A side LED shows the status of the pressure detection. BOX CONTENTS Hercules DJConsole Rmx2 USB cable, transport bag, power adapter CD with PC/Mac DJ software Printed installation guide + online manual MINIMUM CONFIGURATION Computer CPU 1.5 GHz or faster CoreTM 2 Duo or AMD 64-bit 2 GB of RAM or more Powered USB port 100 MB available disk space CD/DVD-ROM drive Internet access Amplified stereo speakers and headphones Operating system (32/64-bit) MS Windows® XP/Vista/7/8 or Mac OS® 10.6,10.7, 10.8 (Core Duo) DJConsole Rmx 2 https //www.hercules.com/us/advanced-controllers/bdd/p/193/djconsole-rmx-2/ DJConsole RMX 2 Premium TR nolink(https //www.hercules.com/uk/advanced-controllers/bdd/p/234/djconsole-rmx-2-premium-tr/9 DJConsole RMX 2 Black-Gold http //www.hercules.com/uk/advanced-controllers/bdd/p/240/djconsole-rmx-2-black-gold/